Be prepared to adapt yourself in Five Nights at Freddy’s 1 if you want to explore this creepy epic adventure filled with animatronics! Before starting your game, you are highly recommended to take a look at some of “characters” that can be your “companions” throughout the game.
Bonnie the Bunny
This is a big purple bunny that is very good at playing guitar
Here is the Bonnie’ route:
- Show Stage
- Party Room (or Dining Room)
- Supply Closet
- West Hall
- W. Hall Corner
- Your office
Remember, Bonnie always shows his appearance from the left door. Therefore, you need to go check this left door quickly; especially you can’t see him over the camera.
If Bonnie stands at your door, just shut it quickly. If you can’t get him, the lights will turn off, and you will hear a clicky noise. Don’t open the monitor and shut it, you will get jumpscared for sure if you do that.
Chica the Chicken
Oh well, this is the Princess of KFC.
Chica is a huge yellow chicken that always want to annihilate you.
Check out her movements traversing these places:
- Show Stage (duh)
- Dining Room
- East Hall
- E. Hall Corner
Chica approaches your office from the right side, so you should check your right door for her.
When she is at there, quickly shut it! If you can’t make it, you will be killed for sure.
Similar to Bonnie, she can turn into very hostiles for the subsequent nights.
Foxy the Pirate Fox
This is a tough animatronic that you will have to tackle with!
He’s kind of exclusive and impressive! No specific route for him!
If you check on him too much, too frequently, he will turn into extremely angry for sure.
Once being mad, he will quickly run down to your office, you won’t have more time for shutting your door.
When you check the Pirate’s Cove, and no curtains closed, and no sign of Foxy there either, don’t stare at the West Hall. If you do that, he will run toward you for sure. You should go shut your left door, and once you finish, you can check the West Hall safely, then make him run! After Foxy bangs your door, you can open it, and he will repeat his cycle. If you can’t shut your door when Foxy runs to it, he will change his route, leaning through the doorway and shout. Foxy doesn’t turn up at the left door lights.
This is a huge spooky bear!
When Freddy makes his movement, he will emit some specific sounds, especially the deep slow laughter. So, no need to look at the cameras, you can totally know if he moves or not!
Freddy’s movement route:
- Show Stage
- Dining Room
- East Hall
- East Hall Corner
- The Office
When he is already in the E. Hall corner, it means that he’s just far away from entering your room just only one step. Similar to Foxy, you can’t see him in the blind spot (also known as door light).
If you hear his laughter coming from the E. Hall corner, quickly shut the right door, keep it closed until he takes his leave from the E. Hall corner. To remove him, you shouldn’t check on him much, and then he will leave.
Freddy will offer two types of jumpscares. We surely knew his initial one, when he enters the office
Throughout a blackout, Freddy will start playing the music, called the Toreador March. The music will be played for 3 seconds, and it’s up to him. The room will become very dark, and Freddy will surely jumpscare you at any time.
Check out this poster below!
This poster showcases the Yellow Bear, which is also known as Golden Freddy.
On infrequent occasions, the poster of Freddy put in the W. Hall Corner will turn into a close-up good-looking face of Golden Freddy. You probably hear the laugher of a little girl.
If you move down the camera once catching sight of that poster, you will bump into a golden bear for sure:
- That sounds so creepy, right?
- Once seeing Golden Freddy, quickly raise your camera up in order to stop it
- Don’t stare at him too much, if you do that, he will jump out and scare you for sure.
- The jumpscare will be the whole his face covering the screen, which is the same as his poster.
- It’s a rare chance for you to see Golden Freddy, so you shouldn’t hope to bump into him each night.