Five Nights at Freddy’s (also known as FNAF) is considered as one of the scariest adventure game created and developed by Scott Cawthon. The game mainly takes place at an interesting, awesome entertaining place named “Freddy’s Fazbear’s Pizza” restaurant. However, this place turns into a mystery when the night comes. The player will be put in the shoes of a night watchman whose job is to keep an eye on the surveillance cameras to check every single movement of creepy, spooky animatronics, including Freddy, Bonnie, Chica, and Foxy.

The game was launched on August 8th, 2014 on Desura. After the service’s crowdsourcing platform Greenlight had accepted it, on August 20th, 2014, the game was published on Steam.
Without a doubt, Five Nights at Freddy’s became the best-selling game on Desura for the whole weeks that ended on August 18th, 2014. Thanks to this, the game has turned into the well-known hot subject of “Let’s Play” videos on Youtube. There are three chapters which have been already launched, such as FNAF 2 on November 10th, 2014, FNAF 3 on March 2nd, 2015, and FNAF 4 on July 23rd, 2915.

Gameplay

As a night watchman, the players need to stick with their job for the whole night, starting from 12 am to 6 am. The goal is to work and survive without being assaulted or killed by the animatronics wandering around the building. To do this, the players will have to sit in an office and stay still, but they need to keep an eye on the surveillance cameras to keep the track of the animatronic beings. There are four basic robots that you face; they are Freddy, Bonnie, Chica, and Foxy. However, there will be an appearance of the fifth one named “Golden Freddy”, but he only turns up when the players take some actions. Usually, the camera feeds are palely bright and distorted, an audio feed can be merely included in one of the rooms, and some of the locations in the building don’t consist of cameras, especially the two corridors straightly to the left and right of the night worker. The player is not allowed to leave the office, but they can protect themselves by shutting the doors and shortly turn the lights on in the lobbies to check out the actions and movements of animatronics. Utilizing these actions will deplete the power of the player. If the power goes out, the cameras will turn into unworkable, and then the doors will open, lights turn off, which makes the player have no protection against the onslaught of animatronics. When the power outage occurs, the will be a song played by Freddy, and then all the surroundings will be completely dark. If lucky, the player might stay alive until 6 am, but if Freddy jumps out and scares, the player will be dead for sure, resulting in a game over.

[yp_single_image img_src=”http://fivescaryworld.com/wp-content/uploads/2015/12/281215.jpg” img_size=”500×375″ link_to_full_image=”true” icon=”fa fa-search-plus” center=”false”]

There are five nights in total in the game, and the difficulties will be developed when the levels are advancing. If you survive for all 5 terrifying nights, the 6th night will be unlocked, and then after that, there will be a “Custom Night” unlocked when you’re done night 6.

Plot

From what we mentioned above, the game centers the night worker and the animatronic troop at Pizza restaurant named Freddy’s Fazbear. The worker’s name is Mike Schmid, and he will be a night watchman working from midnight till the morning. The forerunner of Mike has left his voicemail message telling that the animatronics utilized this place, this restaurant as the location that they could freely wander around when the night comes. This could be because if they take their leaves over a long period, the servomotors will lock up. In addition, he also speaks out an important note saying that these animatronics were not permitted to wander around freely during the daytime because of an event which is known as “Bite of ‘87,” involving in the mislaying of the frontal lobe of someone. Mike was told and warned that if one of those animatronics confronts or sees a human being, they will instantly consider that he is an endoskeleton who didn’t put on any costume yet, then naturally, they will try to attack the human and stuff him inside the suit of Freddy Fazbear, resulting in a death of player.
There was breaking news in the newspaper exposing that Freddy’s Fazbear restaurant was put to the vanishing of five kids whose bodies were missing and never found. This incident happened when there was a man wearing one of the animatronics’ suit trapped them inside a back room then he reportedly killed them. Thereafter, the restaurant was complained that the robots started to smell disgusting, and they turned into a bloody stain, along with the mucus surrounding eyes and mouth. Mike gets fired from this work because he did interfere with these animatronics after the night 7, leading to the closing of the restaurant.

Development and Launching

Through all the negative feedback of the former game of Scott Cawthon named the family friendly Chipper and Sons Lumber Co, our game developer used these receptions as his new idea for creating Five Nights at Freddy’s game, along with the comments of the players saying that the protagonist (a young beaver) and other characters look so creepy and seem like “a scary animatronic animal”. Despite these bad receptions to Chipper and Son, Scott Cawthon left all of them behind and did inspire a lot from them to help him come up with a brand new idea creating something extremely scary and spooky. The animatronics in the game are hardly ever seen moving around. This was totally an intentional choice of Scott when he considers that the robots will be much creepier in real life.

Five Nights at Freddy’s was launched on August 8th, 2014 via Desura. After the service’s crowdsourcing platform Greenlight had accepted it, on August 20th, 2014, the game was published on Steam. A Mobile port for Android was launched on August 27th, 2014 through Google Play Store, and for iOS on September 11th, 2014. The version for Windows Phone was launched on December 5th, the it was canceled from the store on December 10th.

Reception

Five Nights at Freddy’s was viewed as the best-selling horror game and was well-received all over the world. Thanks to the horror genre and the exclusive gameplay, as well as the creepy story, Indie Game Magazine, complimented FNAF a lot. The gameplay of its will surely make the players feel the real panic feelings, or “brutal tension.” To sum up, Five Nights at Freddy’s called as a “fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying.” But the game was complained for the loading time when starting. It takes too long to load!

[yp_single_image img_src=”http://fivescaryworld.com/wp-content/uploads/2015/12/281215-2.png” img_size=”500×375″ link_to_full_image=”true” icon=”fa fa-search-plus” center=”false” class=”align-left”]

Five Nights at Freddy’s was appreciated with a score of 80 out of 100 by Omri Petitte for PC Gamer, leaving a comment saying that the game used a “less-is-more” method to the design, whilst “the AI isn’t some masterwork of procedural unpredictability, it would [still] head straight to you and eat your face off, or it’ll play around like an innocent child before closing in for the kill. Your mind will fill in the rest”. The general atmosphere of the game was commended because it strongly emphasized the terrors, fears and the tension of a forthcoming risk, instead of the coming of the risk just like other horror games. Nevertheless, the gameplay of it was censured because it kept repeating right after mastering it, just like there is “not much more to expect beyond managing battery life and careful timing of slamming doors shut, so those with steely willpower won’t find anything else past the atmosphere of it all”. The game was also appreciated with a score of 4.5 out of 5 by Ryan Bates of Game Revolution. He complimented the minimalistic presenting of the game for donating to the terror of the game, as well as the truth that “nervous impulses” of the gameplay which keeps repeating would “[reach] almost OCD-type levels, adding to the tense environment.” To sum up, he strongly felt that the game was actual “horror done right”.

There was a comparison between the animatronics in FNAF game and Weeping Angels – the predacious animals coming from the universe of Doctor Who- which was done by Eurogamer’s Jeffrey Matulef. This could be because of their moving skill when they are not being watched carefully. The game was also appreciated by Softpedia with 4 out of 5 stars, along with Cosmin Anton reviewing that it “drifts away from the classic first-person horror survival titles”, however, the inability to move combined with the limited power available will make you feel quite helpless in front of those relentless robots that just want to share a bit of their ‘love’ with you”. Ben Croshaw of Zero Punctuation addressed the game as exceedingly powerful, but he showed his suspicions about utilizing the jumpscares as the main focus of game mechanic.

Without a doubt, Five Nights at Freddy’s became the best-selling game on Desura for the whole weeks that ended on August 18th, 2014

You may also like:

Comments with Facebook